AssetPacker
public static void AddRule(IPackingRule rule)
Language: C#
public static void RemoveRule(IPackingRule rule)
Language: C#
public static bool CompileShaders = true
Language: C#
Return Value: true
public static bool PackCode = false
Language: C#
Return Value: false
public static bool PackAssets(string directory, IAssetBundleSerializer serializer)
Language: C#
public static object? GetAsset(string path, out string name)
Language: C#
public static IAssetBundleSerializer GetAssetBundleSerializer(YamlMappingNode properties)
Language: C#
public static IAssetBundleSerializer GetAssetBundleSerializer(string serializer)
Language: C#
public static void LoadAssets()
Language: C#
public static void AddAssembly(string filename)
Language: C#
public static void PackAssemblies(string filepath, string secret, CompressionLevel level = CompressionLevel.Optimal)
Language: C#