AssetPacker

public static void AddRule(IPackingRule rule)

Language: C#

public static void RemoveRule(IPackingRule rule)

Language: C#

public static bool CompileShaders = true

Language: C#

Return Value: true

public static bool PackCode = false

Language: C#

Return Value: false

public static bool PackAssets(string directory, IAssetBundleSerializer serializer)

Language: C#

public static object? GetAsset(string path, out string name)

Language: C#

public static IAssetBundleSerializer GetAssetBundleSerializer(YamlMappingNode properties)

Language: C#

public static IAssetBundleSerializer GetAssetBundleSerializer(string serializer)

Language: C#

public static void LoadAssets()

Language: C#

public static void AddAssembly(string filename)

Language: C#

public static void PackAssemblies(string filepath, string secret, CompressionLevel level = CompressionLevel.Optimal)

Language: C#