FBox3
public FVector3 Min
Language: C#
The minimum corner of the box.
public FVector3 Max
Language: C#
The maximum corner of the box.
public FVector3 Center
Language: C#
The center point of the box.
public FVector3 Size
Language: C#
The size of the box along each dimension.
public FVector3 HalfSize
Language: C#
Half the size of the box along each dimension.
public FBox3(FVector3 min, FVector3 max)
Language: C#
Constructs a box from minimum and maximum corner vectors.
public FBox3(float min0, float min1, float min2, float max0, float max1, float max2)
Language: C#
Constructs a box from individual minimum and maximum components.
public FBox3(FBox3 original)
Language: C#
Copy constructor.
public static FBox3 Union(FBox3 a, FBox3 b)
Language: C#
Creates the union of two boxes.
public static FBox3 Union(FBox3 a, FVector3 b)
Language: C#
Creates the union of box and vector.
public static FBox3 Intersection(FBox3 a, FBox3 b)
Language: C#
Creates the intersection of two boxes.
public static bool SphereIntersection(FBox3 box, FVector3 origin, float radius)
Language: C#
Checks if a sphere intersects with the box.
public static float Distance(FBox3 box, FVector3 point)
Language: C#
Calculates the distance from a point to the box.
public static float Distance(FBox3 a, FBox3 b)
Language: C#
Calculates the distance between two boxes.
public bool ContainsInclusive(FVector3 point)
Language: C#
Checks if a point is inside the box (inclusive).
public bool ContainsExclusive(FVector3 point)
Language: C#
Checks if a point is inside the box (exclusive).
public bool ContainsInclusive(FBox3 point)
Language: C#
Checks if another box is entirely inside this box (inclusive).
public bool ContainsExclusive(FBox3 point)
Language: C#
Checks if another box is entirely inside this box (exclusive).
public override string ToString()
Language: C#
Returns a string representation of the box.
public bool Collides(FBox3 aabb)
Language: C#
Checks if this box collides with another box.