IBox2

public IVector2 Min

Language: C#

The minimum corner of the box.

public IVector2 Max

Language: C#

The maximum corner of the box.

public IVector2 Center

Language: C#

The center point of the box.

public IVector2 Size

Language: C#

The size of the box along each dimension.

public IVector2 HalfSize

Language: C#

Half the size of the box along each dimension.

public IBox2(IVector2 min, IVector2 max)

Language: C#

Constructs a box from minimum and maximum corner vectors.

public IBox2(int min0, int min1, int max0, int max1)

Language: C#

Constructs a box from individual minimum and maximum components.

public IBox2(IBox2 original)

Language: C#

Copy constructor.

public static IBox2 Union(IBox2 a, IBox2 b)

Language: C#

Creates the union of two boxes.

public static IBox2 Union(IBox2 a, IVector2 b)

Language: C#

Creates the union of box and vector.

public static IBox2 Intersection(IBox2 a, IBox2 b)

Language: C#

Creates the intersection of two boxes.

public static bool SphereIntersection(IBox2 box, IVector2 origin, int radius)

Language: C#

Checks if a sphere intersects with the box.

public static float Distance(IBox2 box, IVector2 point)

Language: C#

Calculates the distance from a point to the box.

public static float Distance(IBox2 a, IBox2 b)

Language: C#

Calculates the distance between two boxes.

public bool ContainsInclusive(IVector2 point)

Language: C#

Checks if a point is inside the box (inclusive).

public bool ContainsExclusive(IVector2 point)

Language: C#

Checks if a point is inside the box (exclusive).

public bool ContainsInclusive(IBox2 point)

Language: C#

Checks if another box is entirely inside this box (inclusive).

public bool ContainsExclusive(IBox2 point)

Language: C#

Checks if another box is entirely inside this box (exclusive).

public override string ToString()

Language: C#

Returns a string representation of the box.

public bool Collides(IBox2 aabb)

Language: C#

Checks if this box collides with another box.