ECSModuleBundle
public static void RegisterModules(IScriptEngine<TResult, T> engine, params Assembly[] componentAssemblies)
Language: C#
Registers all ECS modules in the scripting engine (scene-agnostic).
Scene-related helpers live in SceneSystem modules.
Type Parameters:
- TResult: Script engine result type
- T: Module interface type
Parameters:
- engine: The scripting engine to register modules in
- componentAssemblies: Assemblies containing component types for reflection