VirtualPointer
public IBinding<FVector2>? PositionBinding { get; set; }
Language: C#
public IBinding<FVector2>? DirectionBinding { get; set; }
Language: C#
public float Speed = 1
Language: C#
Return Value: 1
public bool ResetChanges = true
Language: C#
Return Value: true
public FBox2 Borders = new(new FVector2(0, 0), new FVector2(1, 1))
Language: C#
Return Value: new(new FVector2(0, 0), new FVector2(1, 1))
public override void OnUpdateScene(float deltaTime)
Language: C#