VirtualPointer

public IBinding<FVector2>? PositionBinding { get; set; }

Language: C#

public IBinding<FVector2>? DirectionBinding { get; set; }

Language: C#

public float Speed = 1

Language: C#

Return Value: 1

public bool ResetChanges = true

Language: C#

Return Value: true

public FBox2 Borders = new(new FVector2(0, 0), new FVector2(1, 1))

Language: C#

Return Value: new(new FVector2(0, 0), new FVector2(1, 1))

public override void OnUpdateScene(float deltaTime)

Language: C#