AssetManager
public static string AssetDir = Directory.GetCurrentDirectory()
Language: C#
Return Value: Directory.GetCurrentDirectory()
public static void UpdateAssetRegistry(Func<IEnumerable<string>, int> conflictResolver)
Language: C#
public static string ToAssetPath(string path)
Language: C#
public static string FromAssetPath(string path)
Language: C#
public static YamlMappingNode? GetProperties(string path)
Language: C#
public static Guid? GetGuid(string path)
Language: C#
public static void ChangeGuid(string path, Guid guid)
Language: C#
public static void Move(string from, string to)
Language: C#
public static void Delete(string file)
Language: C#
public static void Add(string path, Guid guid)
Language: C#
public static void SaveAssetRegistry(string path)
Language: C#
public static void LoadAssetRegistry(string path)
Language: C#
public static IReadOnlyTree<string, Asset> GetAssets()
Language: C#
public static (AssetBundle? bundle, string type) Deserialize(string path)
Language: C#
public class Asset
Language: C#