AssetManager

public static string AssetDir = Directory.GetCurrentDirectory()

Language: C#

Return Value: Directory.GetCurrentDirectory()

public static void UpdateAssetRegistry(Func<IEnumerable<string>, int> conflictResolver)

Language: C#

public static string ToAssetPath(string path)

Language: C#

public static string FromAssetPath(string path)

Language: C#

public static YamlMappingNode? GetProperties(string path)

Language: C#

public static Guid? GetGuid(string path)

Language: C#

public static void ChangeGuid(string path, Guid guid)

Language: C#

public static void Move(string from, string to)

Language: C#

public static void Delete(string file)

Language: C#

public static void Add(string path, Guid guid)

Language: C#

public static void SaveAssetRegistry(string path)

Language: C#

public static void LoadAssetRegistry(string path)

Language: C#

public static IReadOnlyTree<string, Asset> GetAssets()

Language: C#

public static (AssetBundle? bundle, string type) Deserialize(string path)

Language: C#

public class Asset

Language: C#