IBox3

public IVector3 Min

Language: C#

The minimum corner of the box.

public IVector3 Max

Language: C#

The maximum corner of the box.

public IVector3 Center

Language: C#

The center point of the box.

public IVector3 Size

Language: C#

The size of the box along each dimension.

public IVector3 HalfSize

Language: C#

Half the size of the box along each dimension.

public IBox3(IVector3 min, IVector3 max)

Language: C#

Constructs a box from minimum and maximum corner vectors.

public IBox3(int min0, int min1, int min2, int max0, int max1, int max2)

Language: C#

Constructs a box from individual minimum and maximum components.

public IBox3(IBox3 original)

Language: C#

Copy constructor.

public static IBox3 Union(IBox3 a, IBox3 b)

Language: C#

Creates the union of two boxes.

public static IBox3 Union(IBox3 a, IVector3 b)

Language: C#

Creates the union of box and vector.

public static IBox3 Intersection(IBox3 a, IBox3 b)

Language: C#

Creates the intersection of two boxes.

public static bool SphereIntersection(IBox3 box, IVector3 origin, int radius)

Language: C#

Checks if a sphere intersects with the box.

public static float Distance(IBox3 box, IVector3 point)

Language: C#

Calculates the distance from a point to the box.

public static float Distance(IBox3 a, IBox3 b)

Language: C#

Calculates the distance between two boxes.

public bool ContainsInclusive(IVector3 point)

Language: C#

Checks if a point is inside the box (inclusive).

public bool ContainsExclusive(IVector3 point)

Language: C#

Checks if a point is inside the box (exclusive).

public bool ContainsInclusive(IBox3 point)

Language: C#

Checks if another box is entirely inside this box (inclusive).

public bool ContainsExclusive(IBox3 point)

Language: C#

Checks if another box is entirely inside this box (exclusive).

public override string ToString()

Language: C#

Returns a string representation of the box.

public bool Collides(IBox3 aabb)

Language: C#

Checks if this box collides with another box.