FVector3

public float X

Language: C#

The X component of the vector.

public float Y

Language: C#

The Y component of the vector.

public float Z

Language: C#

The Z component of the vector.

public FVector3(float x, float y, float z)

Language: C#

Initializes a new instance of the [] struct.

Parameters:

  • x: The X component of the vector.
  • y: The Y component of the vector.
  • z: The Z component of the vector.

public FVector3(FVector3 other)

Language: C#

Initializes a new instance of the [] struct by copying another vector.

Parameters:

  • other: The vector to copy.

public FVector3(FVector4 other)

Language: C#

Initializes a new instance of the [] struct from a FVector4 by dropping extra components.

Parameters:

  • other: The FVector4 to convert.

public FVector3(FVector2 other, float z = default)

Language: C#

Initializes a new instance of the [] struct from a FVector2 by adding 2 component from parameter.

Parameters:

  • other: The FVector2 to convert.
  • z: The Z component of the vector.

public float R

Language: C#

Red component of the vector.

public float G

Language: C#

Green component of the vector.

public float B

Language: C#

Blue component of the vector.

public float LengthSquared

Language: C#

Returns squared length of the vector.

Returns: The squared length of the vector.

public float Length

Language: C#

Returns length of the vector.

Returns: The length of the vector.

public FVector3 Normalized

Language: C#

public static FVector3 Zero

Language: C#

Returns a vector with all components set to zero.

Returns: A zero vector.

public static FVector3 One

Language: C#

Returns a vector with all components set to one.

Returns: A one vector.

public static FVector3 Right

Language: C#

Returns a unit vector pointing in the positive X direction.

Returns: A unit vector in the positive X direction.

public static FVector3 Left

Language: C#

Returns a unit vector pointing in the negative X direction.

Returns: A unit vector in the negative X direction.

public static FVector3 Up

Language: C#

Returns a unit vector pointing in the positive Y direction.

Returns: A unit vector in the positive Y direction.

public static FVector3 Down

Language: C#

Returns a unit vector pointing in the negative Y direction.

Returns: A unit vector in the negative Y direction.

public static FVector3 Forward

Language: C#

Returns a unit vector pointing in the positive Z direction.

Returns: A unit vector in the positive Z direction.

public static FVector3 Backward

Language: C#

Returns a unit vector pointing in the negative Z direction.

Returns: A unit vector in the negative Z direction.

public override string ToString()

Language: C#

public override int GetHashCode()

Language: C#

public static float DistanceSquared(FVector3 a, FVector3 b)

Language: C#

Calculates the squared distance between two FVector3 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The squared distance between the two vectors.

public static float Distance(FVector3 a, FVector3 b)

Language: C#

Calculates the distance between two FVector3 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The distance between the two vectors.

public static float Dot(FVector3 a, FVector3 b)

Language: C#

Calculates the dot product of two FVector3 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The dot product of the two vectors.

public static FVector3 Cross(FVector3 a, FVector3 b)

Language: C#

Calculates the cross product of two FVector3 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The cross product of the two vectors.

public static FVector3 Abs(FVector3 v)

Language: C#

Absolute value of a FVector3 vector.

Parameters:

  • v: The vector.

Returns: The vector with absolute component values.

public static FVector3 ComponentMin(FVector3 a, FVector3 b)

Language: C#

Returns the minimum components of two FVector3 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The vector with the minimum components.

public static FVector3 ComponentMax(FVector3 a, FVector3 b)

Language: C#

Returns the maximum components of two FVector3 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The vector with the maximum components.

public static FVector3 Lerp(FVector3 a, FVector3 b, float t)

Language: C#

Returns linearly interpolated vector between two FVector3 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.
  • t: The interpolation factor (0.0 - 1.0).

Returns: The interpolated vector.

public static operator FVector3 +(FVector3 a, FVector3 b)

Language: C#

Adds two FVector3 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The sum of the two vectors.

public static operator FVector3 -(FVector3 a, FVector3 b)

Language: C#

Subtracts two FVector3 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The difference of the two vectors.

public static operator FVector3 *(FVector3 v, float scalar)

Language: C#

Multiplies a FVector3 vector by a scalar.

Parameters:

  • v: The vector.
  • scalar: The scalar.

Returns: The scaled vector.

public static operator FVector3 *(float scalar, FVector3 v)

Language: C#

Multiplies a scalar by a FVector3 vector.

Parameters:

  • scalar: The scalar.
  • v: The vector.

Returns: The scaled vector.

public static operator FVector3 *(FVector3 a, FVector3 b)

Language: C#

Multiplies a FVector3 vector component-wise by another FVector3 vector.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The component-wise multiplied vector.

public static operator FVector3 /(FVector3 v, float scalar)

Language: C#

Divides a FVector3 vector by a scalar.

Parameters:

  • v: The vector.
  • scalar: The scalar.

Returns: The scaled vector.

public static operator FVector3 /(float scalar, FVector3 v)

Language: C#

Divides a scalar by a FVector3 vector.

Parameters:

  • scalar: The scalar.
  • v: The vector.

Returns: The scaled vector.

public static operator FVector3 /(FVector3 a, FVector3 b)

Language: C#

Divides a FVector3 vector component-wise by another FVector3 vector.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The component-wise divided vector.

public static operator FVector3 %(FVector3 v, float scalar)

Language: C#

Finds a remainder of FVector3 vector by a scalar.

Parameters:

  • v: The vector.
  • scalar: The scalar.

Returns: The scaled vector.

public static operator FVector3 %(FVector3 a, FVector3 b)

Language: C#

Finds a remainder of FVector3 vector component-wise by another FVector3 vector.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The component-wise divided vector.

public static operator FVector3 -(FVector3 v)

Language: C#

Negates a FVector3 vector.

Parameters:

  • v: The vector.

Returns: The negated vector.

public static operator bool ==(FVector3 a, FVector3 b)

Language: C#

Checks if two FVector3 vectors are equal.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: True if the vectors are equal, false otherwise.

public static operator bool !=(FVector3 a, FVector3 b)

Language: C#

Checks if two FVector3 vectors are not equal.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: True if the vectors are not equal, false otherwise.

public bool Equals(FVector3 other)

Language: C#

public override bool Equals(object? obj)

Language: C#