LBox3
public LVector3 Min
Language: C#
The minimum corner of the box.
public LVector3 Max
Language: C#
The maximum corner of the box.
public LVector3 Center
Language: C#
The center point of the box.
public LVector3 Size
Language: C#
The size of the box along each dimension.
public LVector3 HalfSize
Language: C#
Half the size of the box along each dimension.
public LBox3(LVector3 min, LVector3 max)
Language: C#
Constructs a box from minimum and maximum corner vectors.
public LBox3(long min0, long min1, long min2, long max0, long max1, long max2)
Language: C#
Constructs a box from individual minimum and maximum components.
public LBox3(LBox3 original)
Language: C#
Copy constructor.
public static LBox3 Union(LBox3 a, LBox3 b)
Language: C#
Creates the union of two boxes.
public static LBox3 Union(LBox3 a, LVector3 b)
Language: C#
Creates the union of box and vector.
public static LBox3 Intersection(LBox3 a, LBox3 b)
Language: C#
Creates the intersection of two boxes.
public static bool SphereIntersection(LBox3 box, LVector3 origin, long radius)
Language: C#
Checks if a sphere intersects with the box.
public static double Distance(LBox3 box, LVector3 point)
Language: C#
Calculates the distance from a point to the box.
public static double Distance(LBox3 a, LBox3 b)
Language: C#
Calculates the distance between two boxes.
public bool ContainsInclusive(LVector3 point)
Language: C#
Checks if a point is inside the box (inclusive).
public bool ContainsExclusive(LVector3 point)
Language: C#
Checks if a point is inside the box (exclusive).
public bool ContainsInclusive(LBox3 point)
Language: C#
Checks if another box is entirely inside this box (inclusive).
public bool ContainsExclusive(LBox3 point)
Language: C#
Checks if another box is entirely inside this box (exclusive).
public override string ToString()
Language: C#
Returns a string representation of the box.
public bool Collides(LBox3 aabb)
Language: C#
Checks if this box collides with another box.