IVector4
public int X
Language: C#
The X component of the vector.
public int Y
Language: C#
The Y component of the vector.
public int Z
Language: C#
The Z component of the vector.
public int W
Language: C#
The W component of the vector.
public IVector4(int x, int y, int z, int w)
Language: C#
Initializes a new instance of the [
] struct. Parameters:
- x: The X component of the vector.
- y: The Y component of the vector.
- z: The Z component of the vector.
- w: The W component of the vector.
public IVector4(IVector4 other)
Language: C#
Initializes a new instance of the [
] struct by copying another vector. Parameters:
- other: The vector to copy.
public IVector4(IVector3 other, int w = default)
Language: C#
Initializes a new instance of the [
] struct from a IVector3 by adding 3 component from parameter. Parameters:
- other: The IVector3 to convert.
- w: The W component of the vector.
public int R
Language: C#
Red component of the vector.
public int G
Language: C#
Green component of the vector.
public int B
Language: C#
Blue component of the vector.
public int A
Language: C#
Alpha component of the vector.
public int LengthSquared
Language: C#
Returns squared length of the vector.
Returns: The squared length of the vector.
public float Length
Language: C#
Returns length of the vector.
Returns: The length of the vector.
public FVector4 Normalized
Language: C#
public static IVector4 Zero
Language: C#
Returns a vector with all components set to zero.
Returns: A zero vector.
public static IVector4 One
Language: C#
Returns a vector with all components set to one.
Returns: A one vector.
public static IVector4 Right
Language: C#
Returns a unit vector pointing in the positive X direction.
Returns: A unit vector in the positive X direction.
public static IVector4 Left
Language: C#
Returns a unit vector pointing in the negative X direction.
Returns: A unit vector in the negative X direction.
public static IVector4 Up
Language: C#
Returns a unit vector pointing in the positive Y direction.
Returns: A unit vector in the positive Y direction.
public static IVector4 Down
Language: C#
Returns a unit vector pointing in the negative Y direction.
Returns: A unit vector in the negative Y direction.
public static IVector4 Forward
Language: C#
Returns a unit vector pointing in the positive Z direction.
Returns: A unit vector in the positive Z direction.
public static IVector4 Backward
Language: C#
Returns a unit vector pointing in the negative Z direction.
Returns: A unit vector in the negative Z direction.
public static IVector4 Ana
Language: C#
Returns a unit vector pointing in the positive W direction.
Returns: A unit vector in the positive W direction.
public static IVector4 Kata
Language: C#
Returns a unit vector pointing in the negative W direction.
Returns: A unit vector in the negative W direction.
public override string ToString()
Language: C#
public override int GetHashCode()
Language: C#
public static int DistanceSquared(IVector4 a, IVector4 b)
Language: C#
Calculates the squared distance between two IVector4 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The squared distance between the two vectors.
public static float Distance(IVector4 a, IVector4 b)
Language: C#
Calculates the distance between two IVector4 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The distance between the two vectors.
public static int Dot(IVector4 a, IVector4 b)
Language: C#
Calculates the dot product of two IVector4 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The dot product of the two vectors.
public static IVector4 Abs(IVector4 v)
Language: C#
Absolute value of a IVector4 vector.
Parameters:
- v: The vector.
Returns: The vector with absolute component values.
public static IVector4 ComponentMin(IVector4 a, IVector4 b)
Language: C#
Returns the minimum components of two IVector4 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The vector with the minimum components.
public static IVector4 ComponentMax(IVector4 a, IVector4 b)
Language: C#
Returns the maximum components of two IVector4 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The vector with the maximum components.
public static FVector4 Lerp(IVector4 a, IVector4 b, float t)
Language: C#
Returns linearly interpolated vector between two IVector4 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
- t: The interpolation factor (0.0 - 1.0).
Returns: The interpolated vector.
public static operator IVector4 +(IVector4 a, IVector4 b)
Language: C#
Adds two IVector4 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The sum of the two vectors.
public static operator IVector4 -(IVector4 a, IVector4 b)
Language: C#
Subtracts two IVector4 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The difference of the two vectors.
public static operator IVector4 *(IVector4 v, int scalar)
Language: C#
Multiplies a IVector4 vector by a scalar.
Parameters:
- v: The vector.
- scalar: The scalar.
Returns: The scaled vector.
public static operator IVector4 *(int scalar, IVector4 v)
Language: C#
Multiplies a scalar by a IVector4 vector.
Parameters:
- scalar: The scalar.
- v: The vector.
Returns: The scaled vector.
public static operator IVector4 *(IVector4 a, IVector4 b)
Language: C#
Multiplies a IVector4 vector component-wise by another IVector4 vector.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The component-wise multiplied vector.
public static operator IVector4 /(IVector4 v, int scalar)
Language: C#
Divides a IVector4 vector by a scalar.
Parameters:
- v: The vector.
- scalar: The scalar.
Returns: The scaled vector.
public static operator IVector4 /(int scalar, IVector4 v)
Language: C#
Divides a scalar by a IVector4 vector.
Parameters:
- scalar: The scalar.
- v: The vector.
Returns: The scaled vector.
public static operator IVector4 /(IVector4 a, IVector4 b)
Language: C#
Divides a IVector4 vector component-wise by another IVector4 vector.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The component-wise divided vector.
public static operator IVector4 %(IVector4 v, int scalar)
Language: C#
Finds a remainder of IVector4 vector by a scalar.
Parameters:
- v: The vector.
- scalar: The scalar.
Returns: The scaled vector.
public static operator IVector4 %(IVector4 a, IVector4 b)
Language: C#
Finds a remainder of IVector4 vector component-wise by another IVector4 vector.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The component-wise divided vector.
public static operator IVector4 -(IVector4 v)
Language: C#
Negates a IVector4 vector.
Parameters:
- v: The vector.
Returns: The negated vector.
public static operator bool ==(IVector4 a, IVector4 b)
Language: C#
Checks if two IVector4 vectors are equal.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: True if the vectors are equal, false otherwise.
public static operator bool !=(IVector4 a, IVector4 b)
Language: C#
Checks if two IVector4 vectors are not equal.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: True if the vectors are not equal, false otherwise.
public bool Equals(IVector4 other)
Language: C#
public override bool Equals(object? obj)
Language: C#