FMatrix3x3

public float M00

Language: C#

The element at row 0, column 0.

public float M01

Language: C#

The element at row 0, column 1.

public float M02

Language: C#

The element at row 0, column 2.

public float M10

Language: C#

The element at row 1, column 0.

public float M11

Language: C#

The element at row 1, column 1.

public float M12

Language: C#

The element at row 1, column 2.

public float M20

Language: C#

The element at row 2, column 0.

public float M21

Language: C#

The element at row 2, column 1.

public float M22

Language: C#

The element at row 2, column 2.

public FMatrix3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)

Language: C#

Initializes a new instance of the [] struct.

public FMatrix3x3(FMatrix3x3 other)

Language: C#

Initializes a new instance of the [] struct as copy of another matrix.

public static readonly FMatrix3x3 Identity = new(1, 0, 0, 0, 1, 0, 0, 0, 1)

Language: C#

Return Value: new(1, 0, 0, 0, 1, 0, 0, 0, 1)

Identity matrix.

public float Determinant { get; }

Language: C#

Determinant of the matrix.

public FMatrix3x3 Inverse { get; }

Language: C#

Inverse of the matrix.

public static void Scale(ref FMatrix3x3 matrix, float scale)

Language: C#

Scale matrix by a scalar.

public static FMatrix4x4 Expand(FMatrix3x3 matrix)

Language: C#

Expands matrix to 3x3 by inserting axis for homogeneous coordinates.

public static void Translate(ref FMatrix3x3 matrix, FVector2 translation)

Language: C#

Translate matrix by a vector.

public static void Scale(ref FMatrix3x3 matrix, FVector2 scale)

Language: C#

Scale matrix by a vector.

public static void Rotate(ref FMatrix3x3 transform, float angle)

Language: C#

Rotates matrix.

public FMatrix3x3 Transpose

Language: C#

Transposes this matrix.

public override string ToString()

Language: C#

Returns a string representation of the matrix.

public static operator FMatrix3x3 +(FMatrix3x3 a, FMatrix3x3 b)

Language: C#

Adds two matrices.

public static operator FMatrix3x3 -(FMatrix3x3 a, FMatrix3x3 b)

Language: C#

Subtracts two matrices.

public static operator FMatrix3x3 *(FMatrix3x3 matrix, float scalar)

Language: C#

Multiplies matrix by a scalar.

public static operator FMatrix3x3 *(float scalar, FMatrix3x3 matrix)

Language: C#

Multiplies matrix by a scalar.

public static operator FMatrix3x3 /(FMatrix3x3 matrix, float scalar)

Language: C#

Divides matrix by a scalar.

public static operator FMatrix3x3 /(float scalar, FMatrix3x3 matrix)

Language: C#

Divides scalar by a matrix.

public static operator FVector3 *(FMatrix3x3 matrix, FVector3 vector)

Language: C#

Multiplies matrix by vector.

public static operator FVector3 *(FVector3 vector, FMatrix3x3 matrix)

Language: C#

Multiplies vector by matrix.

public static operator FMatrix3x2 *(FMatrix3x3 a, FMatrix3x2 b)

Language: C#

Multiplies a FMatrix3x3 by a FMatrix3x2.

public static operator FMatrix3x3 *(FMatrix3x3 a, FMatrix3x3 b)

Language: C#

Multiplies a FMatrix3x3 by a FMatrix3x3.

public static operator FMatrix2x3 *(FMatrix2x3 a, FMatrix3x3 b)

Language: C#

Multiplies a FMatrix2x3 by a FMatrix3x3 .

public static operator bool ==(FMatrix3x3 a, FMatrix3x3 b)

Language: C#

Checks if two matrices are equal.

public static operator bool !=(FMatrix3x3 a, FMatrix3x3 b)

Language: C#

Checks if two matrices are not equal.