FMatrix3x3
public float M00
Language: C#
The element at row 0, column 0.
public float M01
Language: C#
The element at row 0, column 1.
public float M02
Language: C#
The element at row 0, column 2.
public float M10
Language: C#
The element at row 1, column 0.
public float M11
Language: C#
The element at row 1, column 1.
public float M12
Language: C#
The element at row 1, column 2.
public float M20
Language: C#
The element at row 2, column 0.
public float M21
Language: C#
The element at row 2, column 1.
public float M22
Language: C#
The element at row 2, column 2.
public FMatrix3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)
Language: C#
Initializes a new instance of the [
] struct.
public FMatrix3x3(FMatrix3x3 other)
Language: C#
Initializes a new instance of the [
] struct as copy of another matrix.
public static readonly FMatrix3x3 Identity = new(1, 0, 0, 0, 1, 0, 0, 0, 1)
Language: C#
Return Value: new(1, 0, 0, 0, 1, 0, 0, 0, 1)
Identity matrix.
public float Determinant { get; }
Language: C#
Determinant of the matrix.
public FMatrix3x3 Inverse { get; }
Language: C#
Inverse of the matrix.
public static void Scale(ref FMatrix3x3 matrix, float scale)
Language: C#
Scale matrix by a scalar.
public static FMatrix4x4 Expand(FMatrix3x3 matrix)
Language: C#
Expands matrix to 3x3 by inserting axis for homogeneous coordinates.
public static void Translate(ref FMatrix3x3 matrix, FVector2 translation)
Language: C#
Translate matrix by a vector.
public static void Scale(ref FMatrix3x3 matrix, FVector2 scale)
Language: C#
Scale matrix by a vector.
public static void Rotate(ref FMatrix3x3 transform, float angle)
Language: C#
Rotates matrix.
public FMatrix3x3 Transpose
Language: C#
Transposes this matrix.
public override string ToString()
Language: C#
Returns a string representation of the matrix.
public static operator FMatrix3x3 +(FMatrix3x3 a, FMatrix3x3 b)
Language: C#
Adds two matrices.
public static operator FMatrix3x3 -(FMatrix3x3 a, FMatrix3x3 b)
Language: C#
Subtracts two matrices.
public static operator FMatrix3x3 *(FMatrix3x3 matrix, float scalar)
Language: C#
Multiplies matrix by a scalar.
public static operator FMatrix3x3 *(float scalar, FMatrix3x3 matrix)
Language: C#
Multiplies matrix by a scalar.
public static operator FMatrix3x3 /(FMatrix3x3 matrix, float scalar)
Language: C#
Divides matrix by a scalar.
public static operator FMatrix3x3 /(float scalar, FMatrix3x3 matrix)
Language: C#
Divides scalar by a matrix.
public static operator FVector3 *(FMatrix3x3 matrix, FVector3 vector)
Language: C#
Multiplies matrix by vector.
public static operator FVector3 *(FVector3 vector, FMatrix3x3 matrix)
Language: C#
Multiplies vector by matrix.
public static operator FMatrix3x2 *(FMatrix3x3 a, FMatrix3x2 b)
Language: C#
Multiplies a FMatrix3x3 by a FMatrix3x2.
public static operator FMatrix3x3 *(FMatrix3x3 a, FMatrix3x3 b)
Language: C#
Multiplies a FMatrix3x3 by a FMatrix3x3.
public static operator FMatrix2x3 *(FMatrix2x3 a, FMatrix3x3 b)
Language: C#
Multiplies a FMatrix2x3 by a FMatrix3x3 .
public static operator bool ==(FMatrix3x3 a, FMatrix3x3 b)
Language: C#
Checks if two matrices are equal.
public static operator bool !=(FMatrix3x3 a, FMatrix3x3 b)
Language: C#
Checks if two matrices are not equal.