AudioSource

public override Entity? Entity { get; set; }

Language: C#

public bool PlayOnLoad { get; set; }

Language: C#

Return Value: false

public List<AudioClip> Clips { get; }

Language: C#

Return Value: []

public float Volume { get; set; }

Language: C#

public float Pitch { get; set; }

Language: C#

public AudioMixer? Mixer { get; set; }

Language: C#

public void Play()

Language: C#

public void Pause()

Language: C#

public void Rewind()

Language: C#

public void Stop()

Language: C#