AudioSource
public override Entity? Entity { get; set; }
Language: C#
public bool PlayOnLoad { get; set; }
Language: C#
Return Value: false
public List<AudioClip> Clips { get; }
Language: C#
Return Value: []
public float Volume { get; set; }
Language: C#
public float Pitch { get; set; }
Language: C#
public AudioMixer? Mixer { get; set; }
Language: C#
public void Play()
Language: C#
public void Pause()
Language: C#
public void Rewind()
Language: C#
public void Stop()
Language: C#