InputSystem
public static List<string> ActiveMappings { get; }
Language: C#
Return Value: []
public static InputSystem? ActiveInputSystem { get; set; }
Language: C#
public static void Initialize()
Language: C#
public static int GamepadCount
Language: C#
public static string GetGamepadName(int index)
Language: C#
public static void SelectGamepad(int index)
Language: C#
public static void DeselectGamepad(int index)
Language: C#
public static int JoystickCount
Language: C#
public static string GetJoystickName(int index)
Language: C#
public static void SelectJoystick(int index)
Language: C#
public static void DeselectJoystick(int index)
Language: C#
public static int KeyboardCount
Language: C#
public static string GetKeyboardName(int index)
Language: C#
public static void SelectKeyboard(int index)
Language: C#
public static void DeselectKeyboard(int index)
Language: C#
public static int MouseCount
Language: C#
public static string GetMouseName(int index)
Language: C#
public static void SelectMouse(int index)
Language: C#
public static void DeselectMouse(int index)
Language: C#
public static int OtherDeviceCount
Language: C#
public static string GetOtherDeviceName(int index)
Language: C#
public static void SelectOtherDevice(int index)
Language: C#
public static void DeselectOtherDevice(int index)
Language: C#
public InputSystem()
Language: C#
public void AddAction(string name, IAction<T> action)
Language: C#
public bool TryGet(string name, [NotNullWhen(true)] out IAction<T>? action)
Language: C#
public bool IsActionPerforming(string name)
Language: C#
public object? ActionValue(string name)
Language: C#