InputSystem

public static List<string> ActiveMappings { get; }

Language: C#

Return Value: []

public static InputSystem? ActiveInputSystem { get; set; }

Language: C#

public static void Initialize()

Language: C#

public static int GamepadCount

Language: C#

public static string GetGamepadName(int index)

Language: C#

public static void SelectGamepad(int index)

Language: C#

public static void DeselectGamepad(int index)

Language: C#

public static int JoystickCount

Language: C#

public static string GetJoystickName(int index)

Language: C#

public static void SelectJoystick(int index)

Language: C#

public static void DeselectJoystick(int index)

Language: C#

public static int KeyboardCount

Language: C#

public static string GetKeyboardName(int index)

Language: C#

public static void SelectKeyboard(int index)

Language: C#

public static void DeselectKeyboard(int index)

Language: C#

public static int MouseCount

Language: C#

public static string GetMouseName(int index)

Language: C#

public static void SelectMouse(int index)

Language: C#

public static void DeselectMouse(int index)

Language: C#

public static int OtherDeviceCount

Language: C#

public static string GetOtherDeviceName(int index)

Language: C#

public static void SelectOtherDevice(int index)

Language: C#

public static void DeselectOtherDevice(int index)

Language: C#

public InputSystem()

Language: C#

public void AddAction(string name, IAction<T> action)

Language: C#

public bool TryGet(string name, [NotNullWhen(true)] out IAction<T>? action)

Language: C#

public bool IsActionPerforming(string name)

Language: C#

public object? ActionValue(string name)

Language: C#