FBox2
public FVector2 Min
Language: C#
The minimum corner of the box.
public FVector2 Max
Language: C#
The maximum corner of the box.
public FVector2 Center
Language: C#
The center point of the box.
public FVector2 Size
Language: C#
The size of the box along each dimension.
public FVector2 HalfSize
Language: C#
Half the size of the box along each dimension.
public FBox2(FVector2 min, FVector2 max)
Language: C#
Constructs a box from minimum and maximum corner vectors.
public FBox2(float min0, float min1, float max0, float max1)
Language: C#
Constructs a box from individual minimum and maximum components.
public FBox2(FBox2 original)
Language: C#
Copy constructor.
public static FBox2 Union(FBox2 a, FBox2 b)
Language: C#
Creates the union of two boxes.
public static FBox2 Union(FBox2 a, FVector2 b)
Language: C#
Creates the union of box and vector.
public static FBox2 Intersection(FBox2 a, FBox2 b)
Language: C#
Creates the intersection of two boxes.
public static bool SphereIntersection(FBox2 box, FVector2 origin, float radius)
Language: C#
Checks if a sphere intersects with the box.
public static float Distance(FBox2 box, FVector2 point)
Language: C#
Calculates the distance from a point to the box.
public static float Distance(FBox2 a, FBox2 b)
Language: C#
Calculates the distance between two boxes.
public bool ContainsInclusive(FVector2 point)
Language: C#
Checks if a point is inside the box (inclusive).
public bool ContainsExclusive(FVector2 point)
Language: C#
Checks if a point is inside the box (exclusive).
public bool ContainsInclusive(FBox2 point)
Language: C#
Checks if another box is entirely inside this box (inclusive).
public bool ContainsExclusive(FBox2 point)
Language: C#
Checks if another box is entirely inside this box (exclusive).
public override string ToString()
Language: C#
Returns a string representation of the box.
public bool Collides(FBox2 aabb)
Language: C#
Checks if this box collides with another box.