FVector2
public float X
Language: C#
The X component of the vector.
public float Y
Language: C#
The Y component of the vector.
public FVector2(float x, float y)
Language: C#
Initializes a new instance of the [
] struct. Parameters:
- x: The X component of the vector.
- y: The Y component of the vector.
public FVector2(FVector2 other)
Language: C#
Initializes a new instance of the [
] struct by copying another vector. Parameters:
- other: The vector to copy.
public FVector2(FVector3 other)
Language: C#
Initializes a new instance of the [
] struct from a FVector3 by dropping extra components. Parameters:
- other: The FVector3 to convert.
public float R
Language: C#
Red component of the vector.
public float G
Language: C#
Green component of the vector.
public float LengthSquared
Language: C#
Returns squared length of the vector.
Returns: The squared length of the vector.
public float Length
Language: C#
Returns length of the vector.
Returns: The length of the vector.
public FVector2 Normalized
Language: C#
public static FVector2 Zero
Language: C#
Returns a vector with all components set to zero.
Returns: A zero vector.
public static FVector2 One
Language: C#
Returns a vector with all components set to one.
Returns: A one vector.
public static FVector2 Right
Language: C#
Returns a unit vector pointing in the positive X direction.
Returns: A unit vector in the positive X direction.
public static FVector2 Left
Language: C#
Returns a unit vector pointing in the negative X direction.
Returns: A unit vector in the negative X direction.
public static FVector2 Up
Language: C#
Returns a unit vector pointing in the positive Y direction.
Returns: A unit vector in the positive Y direction.
public static FVector2 Down
Language: C#
Returns a unit vector pointing in the negative Y direction.
Returns: A unit vector in the negative Y direction.
public override string ToString()
Language: C#
public override int GetHashCode()
Language: C#
public static float DistanceSquared(FVector2 a, FVector2 b)
Language: C#
Calculates the squared distance between two FVector2 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The squared distance between the two vectors.
public static float Distance(FVector2 a, FVector2 b)
Language: C#
Calculates the distance between two FVector2 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The distance between the two vectors.
public static float Dot(FVector2 a, FVector2 b)
Language: C#
Calculates the dot product of two FVector2 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The dot product of the two vectors.
public static float Cross(FVector2 a, FVector2 b)
Language: C#
Calculates the cross product (as a scalar) of two FVector2 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The cross product (as a scalar) of the two vectors.
public static FVector2 Abs(FVector2 v)
Language: C#
Absolute value of a FVector2 vector.
Parameters:
- v: The vector.
Returns: The vector with absolute component values.
public static FVector2 ComponentMin(FVector2 a, FVector2 b)
Language: C#
Returns the minimum components of two FVector2 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The vector with the minimum components.
public static FVector2 ComponentMax(FVector2 a, FVector2 b)
Language: C#
Returns the maximum components of two FVector2 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The vector with the maximum components.
public static FVector2 Lerp(FVector2 a, FVector2 b, float t)
Language: C#
Returns linearly interpolated vector between two FVector2 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
- t: The interpolation factor (0.0 - 1.0).
Returns: The interpolated vector.
public static operator FVector2 +(FVector2 a, FVector2 b)
Language: C#
Adds two FVector2 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The sum of the two vectors.
public static operator FVector2 -(FVector2 a, FVector2 b)
Language: C#
Subtracts two FVector2 vectors.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The difference of the two vectors.
public static operator FVector2 *(FVector2 v, float scalar)
Language: C#
Multiplies a FVector2 vector by a scalar.
Parameters:
- v: The vector.
- scalar: The scalar.
Returns: The scaled vector.
public static operator FVector2 *(float scalar, FVector2 v)
Language: C#
Multiplies a scalar by a FVector2 vector.
Parameters:
- scalar: The scalar.
- v: The vector.
Returns: The scaled vector.
public static operator FVector2 *(FVector2 a, FVector2 b)
Language: C#
Multiplies a FVector2 vector component-wise by another FVector2 vector.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The component-wise multiplied vector.
public static operator FVector2 /(FVector2 v, float scalar)
Language: C#
Divides a FVector2 vector by a scalar.
Parameters:
- v: The vector.
- scalar: The scalar.
Returns: The scaled vector.
public static operator FVector2 /(float scalar, FVector2 v)
Language: C#
Divides a scalar by a FVector2 vector.
Parameters:
- scalar: The scalar.
- v: The vector.
Returns: The scaled vector.
public static operator FVector2 /(FVector2 a, FVector2 b)
Language: C#
Divides a FVector2 vector component-wise by another FVector2 vector.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The component-wise divided vector.
public static operator FVector2 %(FVector2 v, float scalar)
Language: C#
Finds a remainder of FVector2 vector by a scalar.
Parameters:
- v: The vector.
- scalar: The scalar.
Returns: The scaled vector.
public static operator FVector2 %(FVector2 a, FVector2 b)
Language: C#
Finds a remainder of FVector2 vector component-wise by another FVector2 vector.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: The component-wise divided vector.
public static operator FVector2 -(FVector2 v)
Language: C#
Negates a FVector2 vector.
Parameters:
- v: The vector.
Returns: The negated vector.
public static operator bool ==(FVector2 a, FVector2 b)
Language: C#
Checks if two FVector2 vectors are equal.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: True if the vectors are equal, false otherwise.
public static operator bool !=(FVector2 a, FVector2 b)
Language: C#
Checks if two FVector2 vectors are not equal.
Parameters:
- a: The first vector.
- b: The second vector.
Returns: True if the vectors are not equal, false otherwise.
public bool Equals(FVector2 other)
Language: C#
public override bool Equals(object? obj)
Language: C#