DBox3
public DVector3 Min
Language: C#
The minimum corner of the box.
public DVector3 Max
Language: C#
The maximum corner of the box.
public DVector3 Center
Language: C#
The center point of the box.
public DVector3 Size
Language: C#
The size of the box along each dimension.
public DVector3 HalfSize
Language: C#
Half the size of the box along each dimension.
public DBox3(DVector3 min, DVector3 max)
Language: C#
Constructs a box from minimum and maximum corner vectors.
public DBox3(double min0, double min1, double min2, double max0, double max1, double max2)
Language: C#
Constructs a box from individual minimum and maximum components.
public DBox3(DBox3 original)
Language: C#
Copy constructor.
public static DBox3 Union(DBox3 a, DBox3 b)
Language: C#
Creates the union of two boxes.
public static DBox3 Union(DBox3 a, DVector3 b)
Language: C#
Creates the union of box and vector.
public static DBox3 Intersection(DBox3 a, DBox3 b)
Language: C#
Creates the intersection of two boxes.
public static bool SphereIntersection(DBox3 box, DVector3 origin, double radius)
Language: C#
Checks if a sphere intersects with the box.
public static double Distance(DBox3 box, DVector3 point)
Language: C#
Calculates the distance from a point to the box.
public static double Distance(DBox3 a, DBox3 b)
Language: C#
Calculates the distance between two boxes.
public bool ContainsInclusive(DVector3 point)
Language: C#
Checks if a point is inside the box (inclusive).
public bool ContainsExclusive(DVector3 point)
Language: C#
Checks if a point is inside the box (exclusive).
public bool ContainsInclusive(DBox3 point)
Language: C#
Checks if another box is entirely inside this box (inclusive).
public bool ContainsExclusive(DBox3 point)
Language: C#
Checks if another box is entirely inside this box (exclusive).
public override string ToString()
Language: C#
Returns a string representation of the box.
public bool Collides(DBox3 aabb)
Language: C#
Checks if this box collides with another box.