LVector4

public long X

Language: C#

The X component of the vector.

public long Y

Language: C#

The Y component of the vector.

public long Z

Language: C#

The Z component of the vector.

public long W

Language: C#

The W component of the vector.

public LVector4(long x, long y, long z, long w)

Language: C#

Initializes a new instance of the [] struct.

Parameters:

  • x: The X component of the vector.
  • y: The Y component of the vector.
  • z: The Z component of the vector.
  • w: The W component of the vector.

public LVector4(LVector4 other)

Language: C#

Initializes a new instance of the [] struct by copying another vector.

Parameters:

  • other: The vector to copy.

public LVector4(LVector3 other, long w = default)

Language: C#

Initializes a new instance of the [] struct from a LVector3 by adding 3 component from parameter.

Parameters:

  • other: The LVector3 to convert.
  • w: The W component of the vector.

public long R

Language: C#

Red component of the vector.

public long G

Language: C#

Green component of the vector.

public long B

Language: C#

Blue component of the vector.

public long A

Language: C#

Alpha component of the vector.

public long LengthSquared

Language: C#

Returns squared length of the vector.

Returns: The squared length of the vector.

public double Length

Language: C#

Returns length of the vector.

Returns: The length of the vector.

public DVector4 Normalized

Language: C#

public static LVector4 Zero

Language: C#

Returns a vector with all components set to zero.

Returns: A zero vector.

public static LVector4 One

Language: C#

Returns a vector with all components set to one.

Returns: A one vector.

public static LVector4 Right

Language: C#

Returns a unit vector pointing in the positive X direction.

Returns: A unit vector in the positive X direction.

public static LVector4 Left

Language: C#

Returns a unit vector pointing in the negative X direction.

Returns: A unit vector in the negative X direction.

public static LVector4 Up

Language: C#

Returns a unit vector pointing in the positive Y direction.

Returns: A unit vector in the positive Y direction.

public static LVector4 Down

Language: C#

Returns a unit vector pointing in the negative Y direction.

Returns: A unit vector in the negative Y direction.

public static LVector4 Forward

Language: C#

Returns a unit vector pointing in the positive Z direction.

Returns: A unit vector in the positive Z direction.

public static LVector4 Backward

Language: C#

Returns a unit vector pointing in the negative Z direction.

Returns: A unit vector in the negative Z direction.

public static LVector4 Ana

Language: C#

Returns a unit vector pointing in the positive W direction.

Returns: A unit vector in the positive W direction.

public static LVector4 Kata

Language: C#

Returns a unit vector pointing in the negative W direction.

Returns: A unit vector in the negative W direction.

public override string ToString()

Language: C#

public override int GetHashCode()

Language: C#

public static long DistanceSquared(LVector4 a, LVector4 b)

Language: C#

Calculates the squared distance between two LVector4 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The squared distance between the two vectors.

public static double Distance(LVector4 a, LVector4 b)

Language: C#

Calculates the distance between two LVector4 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The distance between the two vectors.

public static long Dot(LVector4 a, LVector4 b)

Language: C#

Calculates the dot product of two LVector4 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The dot product of the two vectors.

public static LVector4 Abs(LVector4 v)

Language: C#

Absolute value of a LVector4 vector.

Parameters:

  • v: The vector.

Returns: The vector with absolute component values.

public static LVector4 ComponentMin(LVector4 a, LVector4 b)

Language: C#

Returns the minimum components of two LVector4 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The vector with the minimum components.

public static LVector4 ComponentMax(LVector4 a, LVector4 b)

Language: C#

Returns the maximum components of two LVector4 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The vector with the maximum components.

public static DVector4 Lerp(LVector4 a, LVector4 b, double t)

Language: C#

Returns linearly interpolated vector between two LVector4 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.
  • t: The interpolation factor (0.0 - 1.0).

Returns: The interpolated vector.

public static operator LVector4 +(LVector4 a, LVector4 b)

Language: C#

Adds two LVector4 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The sum of the two vectors.

public static operator LVector4 -(LVector4 a, LVector4 b)

Language: C#

Subtracts two LVector4 vectors.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The difference of the two vectors.

public static operator LVector4 *(LVector4 v, long scalar)

Language: C#

Multiplies a LVector4 vector by a scalar.

Parameters:

  • v: The vector.
  • scalar: The scalar.

Returns: The scaled vector.

public static operator LVector4 *(long scalar, LVector4 v)

Language: C#

Multiplies a scalar by a LVector4 vector.

Parameters:

  • scalar: The scalar.
  • v: The vector.

Returns: The scaled vector.

public static operator LVector4 *(LVector4 a, LVector4 b)

Language: C#

Multiplies a LVector4 vector component-wise by another LVector4 vector.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The component-wise multiplied vector.

public static operator LVector4 /(LVector4 v, long scalar)

Language: C#

Divides a LVector4 vector by a scalar.

Parameters:

  • v: The vector.
  • scalar: The scalar.

Returns: The scaled vector.

public static operator LVector4 /(long scalar, LVector4 v)

Language: C#

Divides a scalar by a LVector4 vector.

Parameters:

  • scalar: The scalar.
  • v: The vector.

Returns: The scaled vector.

public static operator LVector4 /(LVector4 a, LVector4 b)

Language: C#

Divides a LVector4 vector component-wise by another LVector4 vector.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The component-wise divided vector.

public static operator LVector4 %(LVector4 v, long scalar)

Language: C#

Finds a remainder of LVector4 vector by a scalar.

Parameters:

  • v: The vector.
  • scalar: The scalar.

Returns: The scaled vector.

public static operator LVector4 %(LVector4 a, LVector4 b)

Language: C#

Finds a remainder of LVector4 vector component-wise by another LVector4 vector.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: The component-wise divided vector.

public static operator LVector4 -(LVector4 v)

Language: C#

Negates a LVector4 vector.

Parameters:

  • v: The vector.

Returns: The negated vector.

public static operator bool ==(LVector4 a, LVector4 b)

Language: C#

Checks if two LVector4 vectors are equal.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: True if the vectors are equal, false otherwise.

public static operator bool !=(LVector4 a, LVector4 b)

Language: C#

Checks if two LVector4 vectors are not equal.

Parameters:

  • a: The first vector.
  • b: The second vector.

Returns: True if the vectors are not equal, false otherwise.

public bool Equals(LVector4 other)

Language: C#

public override bool Equals(object? obj)

Language: C#